• #FutureOfFiction,  #FutureOfStorytelling,  #Opensim,  #Unity,  #VirtualReality,  evolving-book,  Greyville Writer's Colony

    Is Opensim Dying or Evolving?

      It’s a question we’re all asking ourselves right now. We see grids closing. We hear all the whispers of doom. We wonder what the future holds for Opensim. We’ve been quiet at Nara’s Nook lately, but not because we depressed about the future. Summer is the time we work on our big projects with an aim to taking them public in the fall. Add to that the main server at Nook was way past it’s prime and everything had to be moved and set up on a new server. We’re back up and running so feel free to visit again. As to the question at hand: I came to…

  • #FutureOfFiction,  #VirtualReality,  Beach Party,  Nara's Nook,  Nara's Worlds,  Virtual Worlds,  Virtual Writing

    How to Visit Nara’s Nook Virtual Worlds

    Nara’s Nook is a place where authors, readers and story characters interact in a virtual simulation. What you will find at Nara’s Nook: A community of folks who love books and storytelling: Writers, readers, musicians and artists join with us in exploring fiction and its future.  Reader adventures. Writer resources  Book centered activities: Book centered parties, events and community projects to participate in. How do you get there?I created a Virtual Writer’s and Reader’s Colony. It is designed for writers and readers new to virtual worlds. It’s a safe place to learn how to get around. You can meet up with other folks who love books, find a quiet corner…

  • #FutureOfFiction,  #FutureOfStorytelling,  #Opensim,  #Unity

    Opensim on the Web for Storytelling

    Selkie Island Scene This is a gif from a scene I made back in May. What I want to do is build a scene that introduces a scene from The Selkie’s Tale novel I wrote. This one would be a mini hunt for a selkie’s pelt, because when you have the selkie’s skin, you own the selkie. I had managed to get the basic scene converted to mesh, add an avatar and the horse. I got the character moving forward and backward and had the animation controller running on the horse. All very buggy and a bald avatar. I even put up a webGL version from what I had made.…