January Goal: Repurposing Mistakes that have no Undo Button
I’ve always been a little afraid of the Blender 3D modeling software. My early attempts at figuring out how to use it yielded masses of self-replicating windows. But the software has evolved into something a tiny bit more intuitive. It’s actually possible to turn out something reasonable in under a month. That was the goal I set myself at the start of this year: make a gingerbread boy and rig him to bring into a game engine. Which I did. But the result was not quite the AAA quality I imagined.
That probably wins the impossibly unrealistic New Year’s goal category. And yet, I’ve managed to create Both the channel (with help of other Nara’s Nook members: Shannan Albright, Siobhan Muir, and Dorena Bree) and some small video stories. While I still have a long way to go learning both Blender and animated Storytelling, I made a start and met some goals. That’s not a bad way to close out the first month of the year.